Random: “The Time Players Spend In A Game Is A Cost” – Sakurai Talks Long Runtimes

Blocking out a week.

Masahiro Sakurai is back with more words of wisdom in his latest YouTube video, which this time is a cautionary tale against long game runtimes.

To be clear, Sakurai isn’t against putting hundreds of hours into a game — he even apologises for Smash Ultimate being such a time sink — but, he says, a game’s length is something developers need to keep in mind throughout production.

Read the full article on nintendolife.com

Leave a Reply

Your email address will not be published.